Chaddius Maximus
Description:
Chaddius Maximus is a 2D pixel art metroidvania.
Chad must find and defeat the villain responsible for spreading a disease that has destroyed the lands of kingdoms .
Chad is armed with a spear that can be used for combat (melee & ranged) as well as platforming.
He can also chuck his spear not just at enemies but as well into walls to create a platform to jump on.
Achievements:
IGAD GAME AWARD WINNER 2018/2019 BEST TECH YEAR 2
Project details:
Engine: CoyoteEngine (custom engine)
Language: C++
Genre: Metroidvania
Platforms: Itch.io & Switch
Team size: 16 members
Development time: 7 weeks
Roles and contributions
Gameplay/concept design [main role]
AI design
Balancing & Playtesting
Story writing
Gameplay concept design
I wanted to create a mechanic that can be used for multiple purposes.
The spear can be used to attack (melee) and can be chucked towards enemies from a distance (range) but also can stick to a wall, thus creating a platform for the player to jump on.
The spear chuck mechanic is also designed to solve puzzles in order to create a variation in gameplay all using the same mechanic.
Melee attack
Range attack
I designed the movement and attack behavior of the enemies.
I also worked with the artists to create some of the enemies' art design (4/6 of all enemies).
I also worked with other designers in order to balance the behavior and metrics of all AI.
I worked with other designers in playtesting the game and reporting bugs.
AI design and playtesting
Diseased slug
Rabid boar
Platformed spiked eye
Ranged enemy
The king - Boss enemy
Flying enemy
Whitebox version screenshots
Gameplay footage