Chaddius Maximus

Description:

Chaddius Maximus is a 2D pixel art metroidvania.
Chad must find and defeat the villain responsible for spreading a disease that has destroyed the lands of kingdoms .

Chad is armed with a spear that can be used for combat (melee & ranged) as well as platforming.
He can also chuck his spear not just at enemies but as well into walls to create a platform to jump on.

Achievements:

IGAD GAME AWARD WINNER 2018/2019 BEST TECH YEAR 2

Project details:

Engine: CoyoteEngine (custom engine)
Language:
C++
Genre: Metroidvania
Platforms: Itch.io & Switch
Team size: 16 members
Development time: 
7 weeks

Roles and contributions

  • Gameplay/concept design [main role]

  • AI design

  • Balancing & Playtesting

  • Story writing

Gameplay concept design

I wanted to create a mechanic that can be used for multiple purposes.

The spear can be used to attack (melee) and can be chucked towards enemies from a distance (range) but also can stick to a wall, thus creating a platform for the player to jump on.
The spear chuck mechanic is also designed to solve puzzles in order to create a variation in gameplay all using the same mechanic.

Melee attack

Range attack

  • I designed the movement and attack behavior of the enemies.

  • I also worked with the artists to create some of the enemies' art design (4/6 of all enemies).

  • I also worked with other designers in order to balance the behavior and metrics of all AI.

  • I worked with other designers in playtesting the game and reporting bugs.

AI design and playtesting

Diseased slug

Rabid boar

Platformed spiked eye

Ranged enemy

The king - Boss enemy

Flying enemy

Whitebox version screenshots

Gameplay footage

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